top of page

SHINIGAMI

Faceless man is chased by a curse since the day he's born.
This curse force the man to only make 5 actions before he had to prey before an altar. 
If he makes more actions, he's eaten by the demon above him and he have to restart.

 

 

Shinigami is a platformer/thinking game made with a 6 peoples team under a Game Jam that had taken place in Lyon, France from 22 to 24 november 2013.

 

This 2D game for PC, made in Java, put the player in place of a faceless man who try to get rid of a curse who is haunting him since the day he is born.

 

Shinigami is a game which takes place in a japanese and violent universe, in this universe the player is cursed by something that kills him if he does more than five actions (If he use more than five keys on his keyboard) and the player evolves in a level where the dificulty increase exponentially.

 

In short, Shinigami is : A faceless man, An evil curse and a really difficult level. 

NOM : Shinigami
PLATFORM : PC (Java)
GENRE : Platform/Thinking
CLIENT : Game Jam Lyon
TEAM : 6 peoples
DATES :  22 au 24 nov 2013

 

In Shinigami, the player have to takes the faceless man from a point A to a point B in a 2D Level before he use more than 5 keyboards input. Each time the player pass before an altair, all his inputs are reset.

This game has been made to show people that they use more inputs than necessary.

If the player does more that 5 inputs, the demon above him eats him then he's sended back to the last activated checkpoint (Which means the last activated altair).

For Shinigami, in Game & Level Design, we were 3 of 6 to share the work.

About the Level Design, with thoses conditions (The fact that we had only 24 hours to complete the game) forced us to take our decisions very quickly so that the project can progress as quickly as possible with a high level of quality. 
Regarding the Level design part I made several parts of the final level that we later merged to form the level. 
I also helped with the graphics so the game can progress as quickly as possible.

Job done / Skill used :

 

- Participation aux réunions et prise de decisions concernant le Level Design / Teamwork

- Creating and Importing 2D assets / Adobe Photoshop

- Importing the level on Tiled2D which was used to import the level inside java / Tiled2D

bottom of page