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BRAINED RUSH

When reality-TV decides to give a chance to the best riders in the world, they never imagined themselves having to avoid traps set by their opponents.

 

 

Brained Rush is a Thinking / race game that has been carried out in 6 months with a team of 8 people as part of our final project in Aries school in Lyon, France. 

 

This game in 3d with a side-view puts the player in place of a runner in a crazy reality TV. The game must be played by 2 players. Each players must trap the path of the other before having to complete the course in a stage race. 

 

Brained Rush is a game that takes place in a cartoon, non-violent world that features several characters and several traps that the player can buy with the money he earns by winning races.

NAME : Brained Rush
PLATFORM : PC (Web)
GENRE : Thinking/Race
CLIENT : Aries
TEAM : 7 peoples
DATES :  January Ã  June 2011

 

The principle of this platform multiplayer game is simple and is divided into two distinct phases : the thinking phase  and the race phase. The game must be played by two players.

 

*** Phase 1: Thinking ***

 

The originality of the game lies in this phase because the goal is to trap your opponent platforms using a combination of traps that players have previously purchased / selected.

 

Not every platforms are trapable , but traps can be combined on one of them.

 

Each trap has a power value set, and each platform can contain only a limited number of traps, it will show reflection to put sticks in the wheels to your opponent in order to ensure victory!

 

*** Phase 2 : Race***

 

Here, each player must navigate in his level (composed of trapped platforms ) to get to the finish line before the other player. The character can run, jump, crouch, jump and slide against walls ( walljumps ) .

Job done / Skill used :

 

- Creating and writing the Game Design Document / Drafting documents

- Participation in meetings and decision-making about the Game Design / Teamwork

- Rigging, Skinning and animation of the 3D assets / Maya

For Brained Rush in Game Design, we were all to share the work. On this project we had no programmer or graphic designers. So we did ourselves everything that we had to do. 
In my case I was in charge of coordinating all graphic assets in 3D.

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